It is the notion of an endless universe that makes Star Citizen stand out. The endless universe mimics the size of our own universe and will be so large that nobody will ever be able to explore it all and the game will essentially be limitless. Every planet will have it's own unique size, shape, weather patterns, biomes, animals, items, etc so that the player will never get bored. The graphics, memory, and hardware required to make a game of this magnitude are massive and attribute to why something like this has never been done before. Despite many hiccups along the way, Star Citizen is aiming to be released by the end of 2016.
In class we have experimented with random generators, talked about memory storage, and started designing programs with images that move. To me, it is absolutely amazing to think about the scale of this game and the skill required in which to produce it. However, it goes to show that, as we have seen throughout the 21st century, with computer anything is possible.
Resources:
- http://starcitizen.wikia.com/wiki/Crowdfunding_campaign
- http://blogs-images.forbes.com/jasonevangelho/files/2015/10/star-citizen1.jpg
- http://blogs-images.forbes.com/erikkain/files/2016/08/star-citizen-header-1200x675.jpg
- https://robertsspaceindustries.com/about-the-game/spaceflight
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